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BLOOD MALL

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Blood Mall is a short, first-person horror game that takes place inside a ruined shopping center where something has gone terribly wrong. Set in a fictional 1980s mall, the game follows a lone officer who must navigate blood-soaked hallways, ruined storefronts, and flickering corridors—all while being stalked by a massive prehistoric predator. The experience is designed as a throwback to early 3D horror games, with VHS filters, low-poly models, and a heavy focus on atmosphere over exposition.

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Blood Mall is a short, first-person horror game that takes place inside a ruined shopping center where something has gone terribly wrong. Set in a fictional 1980s mall, the game follows a lone officer who must navigate blood-soaked hallways, ruined storefronts, and flickering corridors—all while being stalked by a massive prehistoric predator. The experience is designed as a throwback to early 3D horror games, with VHS filters, low-poly models, and a heavy focus on atmosphere over exposition.

Exploration And Tension Build-Up

Gameplay is split into two main parts: exploration and confrontation. During the early moments, players move cautiously through the mall, discovering remnants of chaos—scattered belongings, claw marks on walls, and remnants of desperate resistance. The goal is to find usable supplies like bait and ammunition while slowly piecing together what happened. There’s no map, no hints—just visual clues and the creeping tension of something watching from the shadows.

Core mechanics featured in the game:

  • Searching the mall for items and usable traps
  • Setting bait to influence the dinosaur’s movement
  • Firing limited shots with high risk during close encounters
  • Navigating dark, broken areas with minimal lighting
  • Surviving with no UI or objectives, just instinct

These features turn even small discoveries into meaningful moments of progression or survival.

The Monster And The Chase

The creature hunting the player is not a mindless jumpscare—it reacts to sound, light, and movement. Once it appears, the quiet exploration gives way to a nerve-racking chase. The mall’s design creates natural tension points: tight corners, locked doors, and narrow gaps become survival tools or traps depending on timing. Players must choose whether to hide, run, or fight—each choice carrying its own consequences. The weapon isn’t for dominance, but for delaying death.

Style, Sound, And Setting

Blood Mall uses retro-style visuals to reinforce a sense of isolation. Lighting is sparse, with environments lit by blinking signs or broken ceiling lamps. Sound design plays a major role—footsteps echo through long corridors, distant screeches signal approaching danger, and silence becomes a warning in itself.

Blood Mall doesn’t rely on elaborate storytelling or modern polish. Instead, it captures dread through minimalism, letting its visuals, pacing, and mechanical simplicity speak for themselves. It’s an experience built for players who enjoy short, intense horror encounters with no hand-holding. With each run through its haunted corridors, it asks only one question: how long can you stay alive when the hunt begins?

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