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BLOODMONEY!

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Bloodmoney! presents a scenario where survival depends on repeated clicks. The player’s task is to gather $25,000 needed for an operation, with every click producing one dollar. The mechanic seems simple at first, but quickly reveals its darker side as Harvey Harvington, the subject of these actions, begins to suffer. The goal remains the same—earn enough money—but the way to reach it forces the player to witness the cost of progress.

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Bloodmoney! presents a scenario where survival depends on repeated clicks. The player’s task is to gather $25,000 needed for an operation, with every click producing one dollar. The mechanic seems simple at first, but quickly reveals its darker side as Harvey Harvington, the subject of these actions, begins to suffer. The goal remains the same—earn enough money—but the way to reach it forces the player to witness the cost of progress.

Escalation Through Tools

Clicking alone is slow, and the game introduces various tools to accelerate earnings. These instruments are unlocked as the player continues, each producing more cash but also causing greater harm. The gradual increase in damage makes the act of upgrading a moral decision rather than a neutral improvement. With every step, the pace of money collection grows, while the consequences for Harvey intensify.

Core Features Of Bloodmoney!

  •         A clicker system where each press generates one dollar
  •         A progression of tools including needles, hammers, scissors, matches, and knives
  •         Multiple endings based on how the player chooses to stop or escalate
  •         A contrast between light visuals and dark subject matter

Choices And Endings

The design offers three outcomes, determined by how far the player is willing to go. Stopping once the $25,000 mark is reached leads to a so-called good ending, where Harvey survives. Continuing beyond that point and escalating violence unlocks darker paths. Using every available tool results in an ending where harm becomes irreversible, while buying a gun introduces a direct and final choice. These routes show how a single mechanic can branch into very different moral consequences.

Why The Game Leaves An Impact

Bloodmoney! stands out by turning a basic clicker into an examination of motivation and restraint. The simple urge to maximize progress collides with the awareness of visible suffering. Each player must decide whether the end goal justifies the methods, or whether stopping early is the better path. By combining an ordinary system of accumulation with ethically charged consequences, the game creates a short but lasting experience. It demonstrates how minimal interaction can be used to provoke thought about pressure, survival, and the boundaries of choice.

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