La Madriguera is a puzzle game focused on solving one clearly defined situation inside a limited space. The player is presented with a stationary character who cannot stand up or change position, even though the objective is placed beyond direct reach. Instead of movement or exploration, the game relies entirely on interaction with nearby objects. This structure removes secondary distractions and directs all attention toward understanding how the environment can be used to achieve the goal.
Interaction Limits and Player Control
The rules of interaction in La Madriguera are intentionally restrictive. The player controls only the character’s arm, which can grab and move objects within reach. There are no additional abilities, tools, or camera changes. Every action must be performed using simple mouse input, and each movement has a direct physical consequence. Because the character remains seated, success depends on positioning objects correctly rather than adjusting the character’s location.
Puzzle Design and Mechanical Systems
The game contains a single puzzle that unfolds in real time. There are no separate levels or checkpoints, and progress is not measured through scores or rewards. Instead, the puzzle challenges the player to understand the relationships between objects and predict how they will react when moved. The main systems that define gameplay include:
- Physics-based reactions such as gravity and collision
- Direct manipulation of objects with the mouse
- A confined play area with fixed boundaries
- A visible timer that tracks the attempt
- A reset option to restart the scenario
Together, these systems create a closed environment where small adjustments can significantly change the outcome.
Spatial Layout and Visual Clarity
The environment in La Madriguera is compact and clearly structured. Objects are placed within visible range, making it easy to identify what can be interacted with. There are no hidden elements or alternate camera angles. Visual design is simple and functional, prioritizing clarity over detail. This ensures that players can focus on planning and execution rather than interpreting complex visuals or searching for additional information.