Pixelorama is an open-source pixel art editor designed for creating sprites, animations, and tilesets. It provides artists and developers with tools to design 2D graphics for games and digital projects. The software runs on multiple platforms and supports both static images and animated sequences. Users can draw, organize layers, and preview animations directly inside the program. Pixelorama focuses on giving creators a structured workspace where drawing and editing can be managed efficiently without relying on external tools.
Interface and Workflow
The interface in Pixelorama is built around a familiar layout that supports quick access to drawing and editing features. The canvas sits in the center of the workspace, surrounded by panels for color selection, tools, and animation controls. Users can switch between multiple tabs to work on different projects simultaneously. Each drawing session can be customized with grids, guides, and zoom levels for precision. The workflow encourages layering, allowing artists to separate elements such as outlines, shading, and motion frames.
Features and Drawing Tools
Pixelorama includes a variety of tools and functions to assist with both art creation and animation.
Main Features and Tools:
- Drawing tools such as pencil, fill, line, and shape creation.
- Frame-by-frame animation system with playback preview.
- Multiple layers for complex compositions.
- Onion skinning to align animation frames.
- Export options for PNG, GIF, and sprite sheets.
These features make it possible to complete entire sprite or animation projects within one program. Each tool is adjustable, supporting brush size, opacity, and color dynamics to suit different art styles.
Animation and Project Management
The animation system in Pixelorama provides frame control and timeline editing. Artists can create smooth motion by duplicating, reordering, or deleting frames. Onion skinning allows comparison between current and previous frames for consistent movement. The program also supports project organization through layers, color palettes, and reference images. Artists can export work as animated GIFs or sprite sheets compatible with major game engines. The structure is ideal for iterative development, where testing and adjustment occur throughout the creative process.
Accessibility and Open Development
Pixelorama is available for free and works across Windows, macOS, and Linux. As an open-source project, it is maintained by an active community that contributes updates and new features. The lightweight design ensures smooth performance even on modest hardware. Tutorials and documentation are publicly available, helping users of all experience levels. Because of its open development model, Pixelorama continues to evolve as a practical, community-driven tool for 2D art and animation creation.