Pizzy’s Parlor is a short first-person story game where the player controls a father finishing his shift at a pizzeria. The day begins like any other, but small events slowly change the tone. The goal seems simple — leave work, pick up the son from school, and run a few errands. However, every place the player visits becomes part of a growing sequence of unexplained and unsettling moments. The game moves through a clear chapter structure that builds tension through repetition and uncertainty.
Gameplay and Chapter Progression
The game follows a linear order divided into nine chapters and a final boss stage. Each chapter takes the player to a new familiar location — a school, a bakery, a shop, or a restaurant — where something feels out of place. The character’s actions are limited to movement and observation, but the environment changes with every visit. The story advances automatically, showing how normal spaces turn into strange versions of themselves.
 Main sections include:
-          Leaving the pizzeria after a late shift
-          Picking up the son from school
-          Shopping in a store when the lights go out
-          Visiting a bakery, candy shop, and meat shop
-          Stopping for tacos, Chinese food, and ice cream
-          Returning to the meat shop for the final sequence
Story Flow
Every chapter begins with a routine action and ends with a sudden disruption. The player goes from one task to another — buying food, picking up the son, or going home — yet each moment is interrupted by unexplained events. The repetition of normal tasks forms a pattern that suggests the father is caught inside a loop. The design pushes the player forward without offering choices, creating a sense of movement through confusion rather than control.
Player Perspective
The game uses simple navigation and short scenes. The focus is not on solving puzzles but on witnessing how the world around the father breaks down. Returning locations, like the meat shop, appear more than once, linking the story together. The player experiences each scene as part of a sequence that blurs time and memory, where places feel both familiar and disconnected.
Pizzy’s Parlor presents a story told through ordinary settings that gradually lose meaning. Each visit adds a new layer to the main character’s situation, leading to a final scene that questions what is real. The father’s repeated errands form a continuous cycle that ends where it began, leaving the player to decide whether the world around him was ever real at all.