Start Survey? is an interactive psychological horror game that places the player in a small, dimly lit room with a laptop, a bed, and a few everyday objects. The experience begins with a simple question: “Start Survey?” From there, the player is guided through a series of increasingly personal prompts. These questions appear mundane at first, asking about your environment and daily routine. However, the longer you play, the more unsettling the questions become—blurring the line between player and character.
Environment and Interaction
The game uses minimal interaction to build atmosphere. You can open drawers, pick up a Rubik’s Cube, check the time, or look out the window. The room never changes significantly, but subtle shifts in lighting, sounds, and text pacing create a growing tension. The environment feels both familiar and strange, designed to create a sense of isolation. The player has full control over the camera and can examine their surroundings while responding to the survey.
Common interactive elements include:
- Answering multiple-choice questions
- Manipulating simple objects like cups or flash drives
- Observing shadows and window activity
- Receiving text-based feedback on choices
- Reaching one of several possible conclusions
These elements guide the experience without revealing too much at once.
Questions That Feel Personal
What makes Start Survey? unique is how the questions shift from general to intrusive. At some point, it stops feeling like a game and starts feeling like an interrogation. The game seems aware of your presence and responses, creating the illusion that it’s watching you directly. It asks about your fears, your sleep, your feelings of safety, and even references the actual time or system files, which enhances immersion. This direct approach causes unease not through visuals, but through suggestion.
Ending and Replay Value
The game’s ending is ambiguous, leading players to interpret the meaning of the survey and their answers. There’s no clear enemy, no chase or escape sequence—just reflection and tension. Some players may reach a point where the survey resets or closes without a full resolution. This has led many to replay the game, searching for alternate outcomes or hidden messages. It’s a short experience but one that stays in the mind well after it ends.
Start Survey? creates its horror not through jump scares or loud noises, but by slowly making the player question what is real. It uses ordinary settings and quiet pacing to build psychological discomfort. The lack of a visible threat makes the tension more abstract but no less effective. By engaging directly with the player’s own thoughts and surroundings, the game turns a simple survey into a tool for reflection—and unease.