The Farmer Was Replaced places the player in a setting where automation meets farming: instead of manually tending crops, you program a drone to perform tasks that a human farmer once did. The game begins with a basic field, a few resources, and a simple scripting interface. From that moment you build, refine and observe. The shift from direct control to indirect oversight sets the tone: you guide, you code, you watch the machine act in your place.
Automation Setup and Farming Loop
In The Farmer Was Replaced the core interaction revolves around assembling scripts, executing them, and collecting the results. You start by writing simple commands for the drone—plant, water, harvest—and then launch the script to watch the drone carry them out. The rewards from one run allow you to unlock new crops, machines or upgrades. As you progress, the tasks become more complex, with multiple fields to manage and interdependent workflows. The shift from manual farming to full automation becomes the main axis of progression.
Mechanics and Upgrade Progression
The mechanics of The Farmer Was Replaced include:
- Writing code in a Python-like language to control the drone’s behaviour
- Automating tasks such as planting, watering, harvesting and processing
- Collecting resources generated by the drones and investing them in new technology
- Replaying runs with new scripts to optimise performance and unlock higher tier equipment
These systems generate a layered progression where you design a solution, observe its execution, and iterate. The programming element adds a strategic dimension: you manage resources and design the process that manages resources for you. The result is that the pace of the game shifts from active tasking to strategic oversight.
Narrative Framing and Hidden Depths
As you advance through The Farmer Was Replaced, the narrative begins to reflect the shift in labour and identity. The title hints at replacement—your drone replaces the farmer—and the game gradually prompts you to reflect on that transition. Some upgrades change the drone’s traits, some scripts unlock hidden functions. Small narrative cues in the interface or achievement descriptions invite you to consider how the human role changes when a machine takes over. The game’s tone remains calm, yet these suggestions add a layer of reflection.