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We Become What We Behold

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We Become What We Behold is a short interactive game that explores media influence and human behavior. The player observes a small group of people through a camera and captures moments that are then broadcast to the crowd. Each photo affects how the characters act, slowly shaping the community’s attitudes and responses. The gameplay loop revolves around taking pictures, watching the outcome, and noticing how each image changes the social atmosphere. The game ends when these small shifts escalate into larger consequences.

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We Become What We Behold is a short interactive game that explores media influence and human behavior. The player observes a small group of people through a camera and captures moments that are then broadcast to the crowd. Each photo affects how the characters act, slowly shaping the community’s attitudes and responses. The gameplay loop revolves around taking pictures, watching the outcome, and noticing how each image changes the social atmosphere. The game ends when these small shifts escalate into larger consequences.

Gameplay and Mechanics

In We Become What We Behold, the player controls a camera with a simple click-based interface. The goal is to photograph interesting or unusual moments among the characters walking around the screen. When a photo is taken, it appears on a central display, visible to all the characters. Over time, the images begin to alter behavior — calm individuals become agitated, and reactions spread throughout the crowd. The player is not directly told what to do but must learn by observing the chain of cause and effect that emerges from each captured image.

Key Features and Design

The structure of We Become What We Behold focuses on interaction through observation rather than control.

Main Features:

  •         Point-and-click camera system for taking and displaying photos.
  •         Small looping world populated by autonomous characters.
  •         Behavioral reactions that evolve over time based on player actions.
  •         Minimal interface emphasizing visual cause and effect.
  •         Short narrative progression leading to a definitive conclusion.

These features work together to create a simulation of how repeated exposure can influence group behavior, showing how the environment adapts to what is being shown or highlighted.

Narrative and Symbolism

The story of We Become What We Behold unfolds without direct dialogue, relying on imagery and reaction. The player’s role mirrors that of media influence — deciding what is worth showing and, as a result, shaping public focus. The calm setting gradually transforms as the crowd begins to imitate what it sees on screen. By the final scenes, the player realizes that their decisions have led to a self-reinforcing cycle of reaction. The narrative demonstrates how collective behavior is built through repetition and selective attention.

Accessibility and Lasting Impact

We Become What We Behold can be played in any web browser and requires no installation. Its short duration and simple mechanics make it accessible to all players. Despite its brevity, the game encourages reflection on how perception and communication shape society. The lack of direct scoring or traditional goals focuses attention on the outcome of individual actions. Through minimal input and visual feedback, We Become What We Behold presents an interactive study of influence, observation, and the feedback loop between attention and behavior.

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