Two years away from home have changed the protagonist’s relationships in Costa Sul, a narrative game about returning to a familiar seaside town. After leaving for college, the main character gradually lost contact with childhood friends and visited home less frequently. A storm brings them back to Costa Sul, where unresolved disagreements and family responsibilities await. Players influence how the protagonist handles these situations through dialogue choices and decisions that shape personal relationships.
The Town and Its Residents
Costa Sul is a coastal community where the protagonist grew up surrounded by family and friends. Their return reveals that a storm has damaged the beach house belonging to Ida, a woman who helped raise the group. The property needs repairs, bringing several former friends together again. Meanwhile, a journalist known as The Vulture plans to investigate the town’s reputation following the storm. The protagonist must accompany the visitor and decide how to present Costa Sul.
Creating the Main Character
The game allows players to customize the protagonist rather than follow a completely predetermined personality. Options include gender, pronouns, physical appearance, and clothing preferences. Personality-related decisions also influence the character’s responses during conversations. The story adapts to some of these selections as players interact with the town’s residents.
The available choices involve several areas:
- Defining the protagonist’s appearance and identity.
- Selecting personality traits through narrative decisions.
- Choosing a dog, cat, or bird as a companion.
- Deciding how to approach former friendships.
- Developing relationships with different characters.
- Responding to situations involving the journalist and beach house.
Five characters provide possible relationship paths: Matt or Maddie, Dani, Jules, Theo or Talia, and Percy. Each has a different history with the protagonist, ranging from close friendships to longstanding rivalries. Dialogue choices allow players to explore these connections and determine how individual interactions develop.
Chapters and Interactive Storytelling
Costa Sul progresses through written scenes divided into chapters. The opening chapters cover the protagonist’s return, introduce important characters, and establish the conflicts surrounding the damaged property and the journalist’s visit. There are no traditional action levels, combat systems, or movement-based challenges.
To play, users read the narrative and select responses when several options appear. Each decision moves the story forward and may influence later conversations. Players can approach situations differently depending on the personality they have established and the relationships they want to pursue. The main objective is to follow the unfolding events, interact with familiar characters, and explore how personal choices affect the protagonist’s time in Costa Sul.