Little Horrors: The Mortuary is a short 2D point-and-click horror adventure set during a late-night emergency at a mortuary. The story begins when a phone call wakes the protagonist around midnight. An employee is still inside the mortuary and has somehow become trapped in the storeroom, so the player has to go there and help him. What initially sounds like a simple rescue becomes the setup for a creepy night inside the building.
A Midnight Call Leads Back to Work
The game follows one compact scenario rather than a large campaign divided into numerous stages. The mortuary is the central setting, and progression comes from moving through the available locations, examining the surroundings, interacting with objects, and advancing the story. Its pixel-art presentation and point-and-click structure place most of the attention on observation and discovering which parts of the environment can be used.
Examine Before You Move On
Controls are built around the mouse. The primary button is used for movement and interaction, while the secondary button examines objects and advances dialogue. This means the player needs to inspect the mortuary instead of relying on combat or complicated action controls. Conversations and environmental interactions provide the information needed to understand what is happening and continue toward the trapped employee.
Players mainly need to:
- move between interactive areas;
- inspect objects for additional information;
- interact with useful parts of the environment;
- advance conversations;
- investigate the mortuary after midnight;
- find out why the employee is trapped;
- continue through the events of the night.
One Small Horror Story Inside a Larger Series
Little Horrors: The Mortuary is designed as a short, story-focused experience rather than a game built around upgrades, character classes, or repeated combat encounters. It is also the first entry in the Little Horrors series, which the developers describe as a collection of small point-and-click horror adventures. The Mortuary establishes that format with a self-contained situation centered on one location and one immediate problem.
A typical playthrough starts with receiving the midnight call and then shifts into investigating the mortuary through movement, examination, and interaction. There are no elaborate progression systems to manage; the objective is to follow the events, explore carefully, and work out what is happening inside the building. The focus remains on the trapped employee, the unsettling mortuary setting, and the discoveries made while trying to reach him.