Moldrise is a first-person survival horror game where players must climb an apartment building while suffering from a spreading fungal infection. Developed by Raffaele Picca, the game begins with the protagonist waking up in a dirty apartment building and discovering that their left foot is infected. The infection creates an uncontrollable urge to reach the roof. Players must manage hunger, thirst, and their worsening condition while searching for supplies and interacting with residents. The story unfolds through conversations and discoveries made during the climb.
Thirty Floors and an Infected Foot
The full game takes place inside a thirty-floor apartment building occupied by residents with different needs and information. Some neighbors offer supplies in exchange for food, objects, or favors. Others reveal details that help explain the protagonist’s condition. Reaching higher floors becomes difficult as hunger, thirst, and infection affect survival. The building’s layout remains consistent between attempts, allowing players to remember useful locations, trading opportunities, and shortcuts.
Trading Supplies and Managing Survival
Moldrise focuses on exploration, resource management, and dialogue rather than traditional combat. Players must investigate their surroundings and decide which items to keep or exchange.
The main controls and gameplay activities include:
- Use WASD to move through the building.
- Move the mouse to look around.
- Left-click to interact with objects and residents.
- Press Tab to open the inventory.
- Press H to view the help screen.
- Search rooms and corridors for useful supplies.
- Trade items and complete favors for neighbors.
- Monitor hunger, thirst, and infection while climbing.
Resources are limited, so spending an item on one trade may prevent players from using it elsewhere. Understanding which residents need particular objects becomes important during later attempts.
Repeated Climbs and Different Endings
Moldrise does not use traditional numbered levels with separate objectives. Instead, the building’s thirty floors form one connected survival challenge. The main goal is to reach the roof before the protagonist’s condition becomes fatal.
Death can end an attempt, but information discovered during previous runs remains useful. Players gradually learn where supplies are located, which trades provide advantages, and how different encounters are connected.
The game features multiple endings and encourages repeated attempts to uncover additional information. Different decisions and discoveries can affect the outcome of the journey.
Progress depends on planning an efficient route, maintaining the character’s physical condition, and understanding the people living inside the building. The central challenge is reaching the roof while discovering why the infection is driving the protagonist upward.