Idlecraft is an incremental mining game where players collect resources, improve equipment, and survive attacks from zombies. The action takes place on a small voxel board containing different materials that can be destroyed and collected. Instead of traditional clicking, players control mining and combat by moving the mouse cursor over targets. There is no separate storyline or character-driven campaign. The main objective is to gather resources, survive longer, and gradually unlock stronger tools and upgrades.
Mining and Resource Collection
Each session begins on a board containing grass, dirt, wood, stone, and mineral deposits. Holding the cursor over blocks automatically damages them until they break. Mining provides resources and experience points, which contribute to character development. Every action consumes hunger. When hunger runs out, health begins decreasing, eventually ending the session. Collected materials and experience remain available for permanent upgrades.
Equipment and Gameplay Features
Progression involves unlocking stronger pickaxes that allow players to mine increasingly valuable resources. Swords become important when enemies appear after sunset.
The main gameplay features include:
- Collecting copper, iron, gold, diamond, and obsidian.
- Unlocking seven pickaxes and seven swords.
- Fighting zombies by hovering over them.
- Choosing upgrades from 29 different level-up cards.
- Using TNT, lightning, Frenzy, and Jackpot effects.
- Encountering Red Moon nights with additional zombies.
- Exploring environments affected by four seasons.
Upgrades and Survival Progression
Idlecraft includes a skill tree divided into Mining, Survival, and Fortune branches. Mining upgrades increase damage and improve resource collection. Survival abilities help players manage hunger and remain active longer. Fortune upgrades improve the rewards obtained from destroyed blocks.
During each session, gaining enough experience presents three upgrade cards, allowing players to select one bonus. These temporary improvements complement permanent progression between sessions.
The game does not contain traditional numbered levels or a fixed sequence of missions. Instead, players complete repeated days on newly generated boards, gathering materials and developing their abilities. Surviving until nighttime introduces combat against zombies, while Red Moon events increase enemy numbers. Each completed session provides resources for further upgrades, allowing players to reach more valuable materials and survive increasingly demanding encounters.