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Not My Dad

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Not My Dad is a first-person psychological horror game about a child who begins noticing unusual behavior from their father. Most of the action takes place at home, where an ordinary evening gradually becomes connected to something happening beyond the family. People in town are being affected by unexplained events, and clues inside the house suggest that the father may not be exactly who he appears to be. The demo presents this mystery without immediately explaining what is responsible.

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Not My Dad is a first-person psychological horror game about a child who begins noticing unusual behavior from their father. Most of the action takes place at home, where an ordinary evening gradually becomes connected to something happening beyond the family. People in town are being affected by unexplained events, and clues inside the house suggest that the father may not be exactly who he appears to be. The demo presents this mystery without immediately explaining what is responsible.

Following the Evening Routine

Gameplay is built around completing simple household tasks while moving through the home in first person. The character needs to eat, brush their teeth, finish homework, and prepare for bed. These actions provide the main progression through the demo. Instead of sending the player into separate combat encounters or puzzle rooms, the game uses familiar parts of the house and everyday activities to move the story forward.

Watching What Happens Around You

Completing the routine is only part of the objective. The player also needs to pay attention to the environment because information about the larger situation is placed around the house. Dad remains present during the evening, and the game specifically requires completing tasks without bothering him. His behavior becomes an important part of the mystery, while the player continues following the instructions associated with the normal household routine.

The main activities in the demo include:

  •         exploring the house from a first-person perspective;
  •         eating as part of the evening routine;
  •         brushing the character’s teeth;
  •         completing homework;
  •         preparing to go to bed;
  •         noticing clues related to strange events in town;
  •         avoiding actions that could disturb Dad.

There are no traditional stages described in the demo. Progress instead follows the sequence of tasks and story events inside the house. The player is not given weapons or a combat system as the main way of dealing with the situation. Interaction, movement, observation, and completing objectives are the central mechanics. The threat comes from remaining in the same home as a father figure whose behavior is becoming increasingly difficult to explain.

What the Demo Reveals

The story revolves around the suspicion that something is wrong with Dad and that the problem may be connected to similar events affecting other people. The player experiences these developments from inside the home while still being expected to continue normal activities. The current demo is short, with an estimated playtime of around 10 to 15 minutes, and functions as an introduction to the larger mystery rather than presenting the complete story.

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