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Pegote

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Pegote is a turn-based deckbuilding game inspired by Guerra, a simple Spanish card game where two cards are compared and the higher value wins. Pegote starts with the same basic idea but adds stickers that permanently modify cards during a run. Winning rounds gives the player additional cards, gradually changing the deck. Beneath the card-game structure is a psychological element: the players remain trapped at the table, and the longer they continue playing, the deeper they seem to become involved in something unusual.

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Pegote is a turn-based deckbuilding game inspired by Guerra, a simple Spanish card game where two cards are compared and the higher value wins. Pegote starts with the same basic idea but adds stickers that permanently modify cards during a run. Winning rounds gives the player additional cards, gradually changing the deck. Beneath the card-game structure is a psychological element: the players remain trapped at the table, and the longer they continue playing, the deeper they seem to become involved in something unusual.

A Simple Card Can Become Something Else

Each round involves choosing and playing a card against an opponent. Stickers can then alter values or introduce additional effects, and several stickers can be placed on the same card. These modifications remain attached instead of disappearing after a round. A weak card can eventually become an important part of the deck, while a poorly planned combination can create problems that remain for the rest of the run.

Winning Also Changes Your Deck

Defeating an opponent’s card adds that card to the player’s collection, meaning the deck continuously changes during play. Cards can also be burned using a limited resource earned from defeating enemies, giving players a way to remove unwanted cards. Some stickers specifically react when cards are burned, creating additional combinations and strategies.

Players can:

  •         play cards and compare their values against opponents;
  •         attach permanent stickers to individual cards;
  •         stack several sticker effects together;
  •         win enemy cards and add them to the deck;
  •         burn unwanted cards;
  •         create combinations between sticker effects;
  •         adapt the deck as each duel changes it.

Pegote does not use a fixed deck build that remains unchanged throughout a run. Every decision modifies the cards available later, so players have to work with the consequences of previous choices. Some combinations can create unusually strong cards, while other interactions may become difficult to control. The current design also limits how many rounds can be lost during a duel, preventing players from deliberately losing forever while still allowing intentional losses to remain a possible strategy.

The Table Gets Stranger the Longer You Stay

A typical run begins with straightforward card comparisons but gradually becomes more complicated as stickers accumulate and the deck absorbs cards from defeated opponents. There are no conventional action levels or character upgrades. Progress comes from winning duels, modifying cards, removing unwanted ones, and discovering interactions between sticker effects. At the same time, the strange situation surrounding the players adds a psychological-horror layer to the otherwise simple card-game premise.

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