ReStory: Chill Electronics Repairs is a repair-shop simulation set in mid-2000s Tokyo. The player runs a small electronics workshop where customers bring in damaged phones, game systems, music players, cameras, controllers, and other devices. Each order involves more than selecting a repair from a menu: the gadget is placed directly on the workbench, taken apart piece by piece, inspected for faults, cleaned, rebuilt, and tested before being returned. Customers also have their own stories, and conversations with them can influence later events and the ending.
Taking Devices Apart
Repairing a device usually starts with removing screws and opening its casing. Internal boards, batteries, cables, screens, buttons, and other components can then be removed in the correct order. Dirty reusable pieces need cleaning, while broken components must be identified and replaced. Some later gadgets contain many individual parts, so remembering how everything fits together becomes part of the challenge. Reassembly follows the process in reverse, and an unfinished or incorrectly rebuilt device cannot simply be handed back as a completed job.
The workshop includes several systems used during repairs and business management:
- Brushes and a sonic bath for cleaning components
- Replacement parts purchased for damaged devices
- Soldering and firmware-related repair tasks
- Licenses that open access to additional types of work
- Online repair orders received through the in-game computer
- Marketplace listings for buying devices and components
- Shop furniture, decorations, palettes, and stickers
- Repair competitions based on completing devices quickly
- 29 repairable device types and hundreds of individual components
Running the Workshop
Every job also has an economic side. Replacement components cost money, while completed orders bring income that can be invested back into the shop. This means an expensive repair is not automatically a profitable one. The player needs to consider the value of the completed order, the price of missing parts, and the time required to restore the device. Improving the workshop gradually opens more possibilities and allows increasingly complicated electronics to appear on the bench.
Customers and Different Endings
The devices are connected to recurring characters rather than existing only as mechanical puzzles. One customer may bring in a phone containing something disturbing, while another needs help connected to a confession. The landlord Hashimoto and a girl with an Eggotchi are also tied to longer storylines. Decisions made during these encounters can change how their stories develop.
ReStory therefore combines the repeated cycle of disassembling, diagnosing, cleaning, replacing, and rebuilding electronics with a branching narrative. There are multiple endings, and reaching different outcomes depends largely on how the player handles important customers and follows their stories rather than simply earning the largest amount of money.