ROAM0120.exe is a first-person point-and-click psychological horror game that uses photographs of real locations instead of traditional 3D graphics. Players explore an isolated property, investigate abandoned rooms, and uncover information about mysterious experiments. The game combines environmental exploration, puzzles, and horror elements. Its story is connected to the larger AT Connect alternate reality game, with information revealed through documents, hidden messages, and the protagonist’s memories.
Exploring the House and Its Surroundings
The game begins on a dark road leading toward an isolated house surrounded by trees. Players navigate by clicking different areas of the photographs, examining objects, and moving between locations. The property contains a garden, garages, a basement, an attic, and several connected rooms. Some doors are locked and require keys or specific actions to open. Searching the environment reveals documents, equipment, and clues needed to progress.
Puzzles, Locations, and Gameplay
ROAM0120.exe focuses on exploration rather than combat. Players must solve environmental puzzles, remember information from notes, and interact with unusual electronic devices. Certain areas contain dangerous entities that can end the current attempt. The main gameplay activities include:
- Exploring rooms and examining photographs for hidden interactive objects.
- Finding keys, collecting evidence, and unlocking restricted areas.
- Solving passwords and operating electronic control systems.
- Avoiding hostile entities and following environmental instructions.
- Discovering secret passages and completing connected puzzles.
The game does not use conventional numbered levels. Instead, players gradually gain access to different sections of the property. One dangerous location is a dark corridor inhabited by an entity called the Dweller. When the instruction “DON’T MOVE” appears, players must stop moving until it is safe to continue. Ignoring the warning results in a fatal encounter.
Story, Experiments, and Endings
The story follows a protagonist whose memories are connected to the property and its previous occupants. Documents reveal experiments involving AT waves, which can affect memory and perception. References to a person named Carole and a mysterious boy provide additional clues about the events. Players can discover multiple death sequences and work toward an escape ending involving the destruction of the house and the recovery of memories. Parts of the narrative remain unexplained, and the developer describes the game as unfinished.