TABS, short for Totally Accurate Battle Simulator, is a physics-based strategy game where red and blue armies fight using deliberately unstable ragdoll movement. Before each battle, the player receives a budget and chooses which units to place on the battlefield. Once the fight begins, the armies largely act on their own, making positioning and unit selection the main strategic decisions. Battles can include everything from basic melee fighters to siege weapons, supernatural creatures, and bizarre special units.
Build the Right Army for Each Battle
Campaign missions present an enemy formation that must be defeated with a limited amount of money. Players can mix units from different factions instead of following one fixed army type. Some fighters specialize in close combat, others attack from a distance, and certain expensive units can disrupt entire groups. A strategy that works against one formation may fail completely when facing different weapons or terrain.
Physics Can Destroy a Perfect Plan
The unpredictable movement is a major part of every fight. Units can fall over, miss attacks, collide with teammates, get thrown across the battlefield, or become stuck in strange positions. Even two battles with identical armies can end differently. Players can also possess an individual unit and directly control its movement and attacks instead of simply watching the simulation.
Players can:
- complete different campaign battles;
- build armies from more than 100 units;
- combine fighters from multiple factions;
- create unrestricted fights in Sandbox mode;
- directly control individual units;
- design custom units and factions;
- create maps, battles, and campaigns.
Create Battles Beyond the Campaign
TABS includes several creation tools that greatly expand what can happen outside the standard missions. The Unit Creator allows players to design custom fighters, while faction, map, battle, and campaign creators can be used to build larger custom scenarios. Sandbox mode provides an easier way to test unusual combinations without needing to solve a specific challenge.
A typical session involves examining the opposing army, spending the available budget, arranging units, and starting the simulation. If the plan fails, the player can immediately change the formation and try another combination. TABS is mainly built around experimentation, countering enemy formations, discovering unusual unit interactions, and watching unpredictable physics turn even carefully planned battles into chaotic fights.