Completing the Mission is an interactive adventure game from the Henry Stickmin series. The game combines point-and-click mechanics, animated scenes, quick decisions, and multiple endings. Players control Henry Stickmin after the events of previous games and choose how to complete different operations connected to criminal groups, government organizations, and rival characters. The gameplay is heavily based on player choices, with different actions leading to success, failure, or alternate story paths.
Story and Main Objective
The story changes depending on decisions made in earlier Henry Stickmin games. At the beginning of Completing the Mission, Henry becomes involved in a conflict connected to the Toppat Clan, government agents, and former allies. Different routes place the player in separate situations, including infiltrating airships, escaping enemy bases, or working alongside other characters. The game contains several story branches that can lead to completely different missions and endings.
Gameplay and Choices
The main gameplay involves selecting actions during important moments. Players are usually presented with multiple options, and each choice leads to a different result. Some decisions successfully continue the mission, while others cause failure scenes. Failed attempts are often humorous and encourage players to retry different approaches.
The game includes several gameplay elements:
- Multiple branching story paths
- Interactive decision-making sequences
- Quick-time action scenes
- Collectibles and hidden references
- Numerous endings and failure outcomes
Players can replay missions to discover alternative routes and unlock more content. Certain endings also unlock additional scenes or achievements connected to specific character choices.
Levels and Replayability
Completing the Mission is divided into separate routes rather than traditional levels. Each route contains its own missions, locations, and story progression. Some sections take place in military facilities, while others happen aboard vehicles, launch sites, or secret headquarters. The structure allows players to explore many different scenarios depending on previous choices.
The game strongly focuses on replayability because many scenes and endings can only be seen through repeated playthroughs. Different combinations of choices create new missions and character interactions. Some routes are short and direct, while others contain longer action sequences and multiple decision chains. The combination of branching gameplay, animated storytelling, and alternate endings makes Completing the Mission the largest and most complex entry in the Henry Stickmin series.