Hurry Up Chicken Butt is an active party game for two to six players built around an electronic Chicken Shaker with a hidden timer and color cube. Participants perform short physical or verbal activities before passing the chicken around a circle. The game has no storyline, characters, or campaign. Its objective is to complete each assigned action quickly and avoid holding the chicken when it signals that time has expired.
Preparing the Circle and Activity Cards
Each player places a Nest mat in front of them and sits within reach of the other participants. The activity cards are separated into purple, blue, and green decks, and one card of each color is selected for the current round. The remaining cards are returned to the box. A separate Chicken Butt Challenge is placed somewhere accessible outside the circle, such as across the room or beneath a table.
Shake, Perform, and Pass
The youngest participant places the chicken on their Nest and activates its timer. On every turn, the current player shakes the Chicken Shaker and checks which color appears on the internal cube. They must complete the corresponding task before moving the chicken to the Nest on their left. The timer continues running throughout the round, but nobody knows exactly when the chicken will make its sound.
The color results determine what happens next:
- Purple: perform the activity shown on the purple card.
- Blue: complete the task written on the blue card.
- Green: follow the instructions on the green card.
- Pink: choose any one of the three available activities.
- Rainbow: shake the chicken again to receive another result.
- Yellow: say “Hurry up, Chicken Butt,” touch the separate challenge marker, and return.
- After completing the action, pass the chicken to the next player.
An Unpredictable End to Every Round
Hurry Up Chicken Butt does not use levels, points, elimination stages, or a game board. Its changing content comes from selecting three different activity cards before each round. Tasks can involve jumping, dancing, making animal sounds, touching body parts, or performing another simple movement. Groups can replace any card that is unsuitable for their available space or for the abilities of the participating players.