Capturing a dragon is the objective behind every puzzle in Sir Tiles Solves a Problem. The player moves Sir Tiles across a compact tile-based board and tries to reach the dragon while working around the layout of each stage. There is no long story campaign with dialogue or character development. The medieval setup is simple: Sir Tiles has a problem, the dragon needs to be caught, and each level turns that goal into a different movement puzzle.
Moving Across the Tiles
Movement is turn-based, so every step can be considered before it is made. On keyboard, Sir Tiles moves with WASD or the arrow keys, while mouse and mobile controls allow the player to swipe or tap adjacent tiles. If a move creates a bad position, Z can undo it, and R restarts the current level. Because the game is built around short puzzles, experimenting with different routes is part of solving each board rather than a major penalty.
Levels, Stars, and Objectives
The game contains around 30 puzzle levels, and completing them opens more of the map. Progress is not limited to simply reaching the dragon, because stages also include optional objectives that award additional stars. The main gameplay loop includes:
- moving Sir Tiles one tile at a time;
- studying the board before committing to a route;
- capturing the dragon to finish the level;
- using Undo to correct individual mistakes;
- restarting when a solution needs to be rebuilt;
- completing optional objectives;
- earning stars to unlock additional levels;
- collecting bonus stars for a secret reward.
This gives players two ways to approach a puzzle: find any valid solution first, then return later to complete the extra conditions.
Progression and the Secret Reward
Sir Tiles Solves a Problem does not use combat stages, equipment upgrades, or character statistics. The difficulty comes from increasingly complicated board layouts and from trying to satisfy optional goals while still reaching the dragon. Stars act as the main progression system, since completing levels and their extra objectives gradually unlocks more puzzles.
The controls remain simple from beginning to end, so improvement comes from planning more efficiently. A player can test a route, undo several steps, and look for another approach without restarting everything immediately. Later puzzles require more attention to movement order and the available spaces around Sir Tiles. Completing every ordinary level solves the main set of problems, while collecting all bonus stars unlocks an additional secret surprise, giving completion-focused players a reason to revisit stages instead of stopping after the first successful solution.