VHOLUME is a first-person parkour game set in the derelict capital of Afro-Eurasia. The city is controlled by a powerful Ministry, and the story follows Robert, whose family has lost access to its ration tickets. His goal is to restore them, but the bureaucratic process sends him through different parts of the city and turns a basic administrative problem into a longer journey. The environments use large concrete structures, government facilities, apartment areas, corridors, rooftops, and other spaces designed around movement.
Movement and Parkour
Gameplay focuses on moving through each area efficiently. Robert can run, jump, climb, slide, and use momentum to cross gaps or reach higher locations. Levels usually allow more than one possible route, so players can follow an obvious path during their first attempt and later search for shortcuts. The movement system encourages repeated runs because improving a route can significantly reduce the completion time.
Levels and Time Challenges
Each level functions as both a platforming course and a time challenge. Players must understand the layout, identify useful surfaces, and decide when to jump, climb, or maintain speed. Later sections introduce additional obstacles and movement elements, including jump pads and moving parts of the environment. The main activities include:
- completing levels using parkour;
- finding alternate paths and shortcuts;
- maintaining momentum between obstacles;
- repeating stages to reach target times;
- comparing routes with other players’ ghost runs;
- playing community-created levels.
Multiplayer and Community Levels
VHOLUME can be played alone or with other players. Multiplayer allows several people to experience the same levels together, while the ghost system shows recorded runs from other players. Ghosts can be used to study faster routes or identify shortcuts that may not be immediately visible. The game also supports Steam Workshop content, allowing players to create and share custom levels.
Progress therefore depends mainly on learning movement rather than fighting enemies or collecting equipment. A first run through a level can be used to understand its structure, while later attempts focus on speed and route optimization. Players can experiment with jumps and shortcuts, follow ghost recordings, or look for unconventional ways through the environment. This makes repeated level completion an important part of VHOLUME, especially for players trying to meet target times or improve previous results.