Wrestling Revolution is a 2D wrestling simulator built around both in-ring action and the business behind it. Players can create a wrestler and follow an open-ended career across a universe of around 400 characters divided between nine promotions. Matches, rivalries, contracts, injuries, title opportunities, and backstage decisions can all affect how the career develops. There is no fixed story campaign, so each run changes depending on wins, losses, relationships, and the situations generated by the wrestling world.
Fight With Strikes, Grapples, and Weapons
The combat system includes punches, grapples, running attacks, throws, pins, taunts, and weapon interactions. Different directional inputs change where attacks are aimed, while grapples can lead into throws or other moves from the wrestler’s moveset. Objects around the arena can also be picked up, dropped, or thrown, making some matches much less controlled than a standard one-on-one bout.
Build a Wrestling Career
Career Mode follows one wrestler through weekly matches and backstage events. Players can move between promotions, negotiate contracts, form teams, compete for championships, and deal with situations that can affect future bookings. Exhibition Mode removes the career structure and allows matches to be created directly with custom participants and rules.
The main gameplay systems include:
- more than 400 wrestlers across nine promotions;
- singles, tag-team, and multi-wrestler matches;
- customizable wrestlers and movesets;
- interactive weapons and arena objects;
- an open-ended wrestling career;
- Exhibition matches with adjustable rules;
- a separate Booking career.
Run the Promotion Yourself
Booking Mode changes the player’s role completely. Instead of concentrating on one wrestler, the player controls a promotion and decides which wrestlers appear, who faces whom, and how each show is structured. The goal is to create matches that attract strong ratings while managing the available roster and ongoing rivalries.
Wrestling Revolution therefore works as both a fighting game and a wrestling management simulation. One career can be spent improving a single wrestler and chasing championships, while another can focus on controlling an entire promotion from behind the scenes. Because the shared universe continues to generate matches, transfers, relationships, and unexpected events, progression is less about completing levels and more about seeing how long a wrestler or promotion can survive and succeed.